MODIFIERS N PAINTINGS UPDATE LES GOOO v0.9
HUGE UPDATE SO MUCH ADDEDD AAAAAHHHHH
fr tho here's the big ones:
1. modifiers, you can make the game a little easier or a lot harder
2. paintings now spawn randomly down the hall, just something to look at
3. reworked saving and loading, i can do a lot more with it and your save data should carry over, but playing an old version wont keep your new data, nerd stuff
4. glimpse and false providence are easier to see cuz of some viewport stuff i figured out, i can do a lot with that in the future too
5. gave receptionist a drink
alright ready for the huge patch notes?
Patch Notes:
- removed the spawn queue, now timers are paused when that monster can't spawn
- rebalanced timer lengths because of removing spawn queue
- fixed the tiny gray border while in fullscreen in the main menu
- legs is now officially gone much earlier so other monsters can spawn much earlier
- made the wretch scream ambience quieter
- you can no longer move around while looking at something from the lobby table
- added modifiers (go to clipboard on lobby table)
- added a command to reset a stat
- reduced non-enraged freeze's time alive from 10 seconds to 3
- pretty sure death angel's speed was frame rate dependent and pretty sure i fixed it
- added 'freecam lock' command
- the players head bob animation now resets when you stand still
- added paintings in the hallway
- turned on shading for most sprites
- fixed a bug where hints would act weird if you paused in a run
- you can no longer sprint with the (xbox) A button on controller
- false providence can no longer say fuck you and tell you to go to a negative door
- changed 'togglePeace' command to 'toggleStarted' (does the same thing but better)
- slightly edited a secret receptionist line and made it more common
- made a secret in the bathrooms a lot more common
- added 'tp back' command
- added 'tp mods' command
- made the stats and credits menu open/close sound quieter
- you can now close stats and credits menu with sprint
- reworked the way saving and loading works, save data from old version will (hopefully) carry over but new save data wont carry over to old versions
- enemies now add 0.5 seconds to every other enemies timer when they spawn so they for sure can't spawn at the same time as another enemy (btw vim macros carried while making this lmao)
- gave the receptionist a drink
- freeze now has his normal grace period when attacking while false providence is alive and not enraged
- fixed a bug where iris could kill you after leaving
- glimpse now spawns and teleports a bit further away from you
- changed how glimpses sprite is rendered, TLDR; u can see her better
- changed how false providence is rendered, TLDR; he looks cooler
- false providence's censor no longer goes away when he's behind a wall
- you can no longer just barely see the hallway tiles spawn in
- false providence no longer has to spawn directly in front of a door, and spawns a little closer to you
- tweaked the bathroom door collision to use less colliders
- fixed iris showing up for a frame then starting her spawn animation
- tp command now tells you all uses for it when you mess it up (that message is getting long lmao)
- false providence's timer can no longer start below 0
- fixed the settings menu not showing up when false providence was alive
Get Walk Inn
Walk Inn
All you have to do is Walk In!
Status | In development |
Author | RequiemTA |
Tags | 3D, First-Person, Horror, Indie, No AI, Singleplayer, Walking simulator |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- couple bug fixes..... nothing else... v0.8.184 days ago
- FALSE PROVIDENCE UPDATE v0.885 days ago
- ALL THE GIRLIES GOT NEW LOOKS :333 v0.7.0Dec 09, 2024
- small update (freeze was rebel :P) v0.6.1Oct 26, 2024
- CONTROLLER SUPPORT!!! v0.6Oct 19, 2024
- yet another tiny update v0.5.1.2Oct 10, 2024
- Small tiny update v0.5.1.1Oct 06, 2024
- FIRST UPDATE v0.5.1Oct 06, 2024
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